Rust – Eye in the Sky update brings upgrades for remote controllable devices

Rust - Eye in the Sky Update
(Image source: Facepunch)

The March update for Rust is here and it brings some very interesting new features for remote controllable devices to the game.
There are also improvements for the recently introduced industrial devices and a new feature for the Rust+ app.

Controllable drones

Until now, drones were only used as delivery vehicles between a store and a store interface in the outpost. Now you can research and build your own drone in the technology tree.
The small device requires a Tier 2 workbench and can then be controlled via computer station.
The range is about 500 meters and the small vehicle is rather fragile, so watch where you fly.

Currently, the drone can only be used for surveillance, but not for transporting items.

Rust - Drone - Eye in the Sky-Update
(Image source: Facepunch)

Remote C4

You can now ignite C4 packages with a remote control. To do this, you must select the item and choose remote detonation, then a frequency will be set.
If a remote is now set to that frequency and pressed, the explosive will detonate.

Be careful, though, because any player can pick up the C4 package after 5 seconds, so keep a close eye on it.
Of course, this new option opens up perfect possibilities for traps or danger-free blasts.

Rust - Remote C4 - Eye in the Sky-Update
(Image source: Facepunch)

PTZ surveillance camera

The new PTZ camera can also be unlocked via the Level 2 technology tree and is mounted upside down on a structure. It can be controlled via a computer station and has three zoom levels and can be panned and tilted.

Also interesting: All cameras now only need 3 electricity units instead of 5!

Rust - PTZ Camera- Eye in the Sky-Update
(Image source: Facepunch)

Player controlled turrets

Until now automatic turrets could not be controlled by players directly – this changes now. If an ID has been set in the switched off state, it can now also be selected via a computer station.
The built-in weapon can then be fired manually and the turret can be swiveled 360°.
However, the visibility of the camera is limited – and the control cannot be used when the turret is in “Peacekeeper” mode.

Rust - Turret - Eye in the Sky-Update
(Image source: Facepunch)

Monitoring via Rust+

A big request from the community was the usability of all surveillance camera functionalities via the Rust+ app. The developers have now launched an alpha version of this functionality.

The quality is very limited, but it is enough to spot the most important elements in the game – and the feature is also usable with the new drone.

To use the new feature you need the latest version of the Rust+ app (0.0.29).

(It’s best to watch the following video in the large view to see everything well).

Improvements for Industrial Features

Industrial features for Rust were introduced with the last major update. These get some improvements and fixes with the March update.

New filter options

There are now new filter modification options that you can set:

  • Consider ONE of the listed items
  • Consider ALL of the listed items (default)
  • Consider NONE of the listed items

In addition, there are now three input fields for number-based filters, representing the following values:

  • Maximum – When the number of items gets to this point, no more items are put into the output.
  • Mininum – Keeps the entered value of items in the input. Example: If the value is set to 40 wood and there are 50 wood in the bin, then 10 will be moved.
  • Buffer – Sets the stack size from which items will be shifted. Example: If the value is set to 40 wood and there are 50 wood in the bin, then 40 will be shifted.

These new options are only available if the filter is set to “ALL” or “ONE” (see above).

Rust - Filter Options- Eye in the Sky-Update
(Image source: Facepunch)

Placement Improvements

The minimum distance between pipe points has been dramatically reduced, making it easier to place pipes more accurately. There is a new color (green) and “soloing” a connection by pressing the right mouse button while looking at a connector now leaves the connection highlighted, even when hovering over other objects.
You can also now hold SHIFT when placing a pipe to make it collide with relocatable objects, which can help guide pipes around boxes and other objects in a more natural way.

Rust - Pipe Placement- Eye in the Sky-Update
(Image source: Facepunch)

Crafter Improvements

The maker module now has four blueprint slots, allowing multiple items to be made without having to connect conveyor modules to blueprint slots (although these connections are still possible).
When a crafting module decides what it wants to make, it looks from left to right and makes the first blueprint for which it has the necessary ingredients.

(Image source: Facepunch)

Network limitation

The maximum size and depth of industrial networks has been increased from 16 to 32. This should allow for more complex networks without having to insert additional containers.
Also, the behavior of some item movement logic has changed: Chained crates are now filled in the correct order, rather than items being split between them (the splitter still splits stacks, however).

SOURCERust Blog
Chris is a survival & sandbox game fanatic and has been "infected" since the first hours of the DayZ mod and Minecraft. He is also the founder of the site and takes care of a lot of different news about the genre. He is also responsible for the administration of the site and takes care of everything that happens in the background.

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