In a livestream, the developers of Hunt: Showdown presented the contents of the upcoming update 1.7.2 for the survival shooter.
Besides two new features, new weapon variants and balancing changes are waiting for you!
Contents
Bonuses for first bounty of the day
With the new update 1.7.2 there will be a bonus for the first time you extract on a day with the corresponding hunter with a bounty item.
You will receive the following bonuses on the first extraction:
- +15% experience points for the hunter
- +20% Hunt Dollars as a reward
This bonus will be available once every 24 hours on every hunter in the roster.
Even if you just buy and recruit a new hunter, it can receive the bonus.
Additional rewards will be available if you come out of a round with at least one hunter and one bounty item for several days in a row.
After five days, you will receive a bonus of 25 blood tokens.
For both all hunters in the roster and the additional reward, there will be an overview where you can see the current progress and status.
Dark tribute to Mr Chary
The other new feature is the “Dark Tribute”. With earned bloodline EXP, you can sacrifice your blood to Mr Chary at certain thresholds.
This is the character who caused chaos in the Hunt: Showdown Christmas event.
Thresholds
The following thresholds exist:
- 2500 Bloodline EXP
- 5000 Bloodline EXP
- 7000 Bloodline EXP
- 10,000 Bloodline EXP
Once you sacrifice your blood, you get a random reward.
Alternatively, you can use 100 Blood Bonds to get the reward of the last sacrifice.
Thresholds are also tied to a 24 hour cooldown and can be obtained every day.
- You must be actively playing to get the bloodline experience (retiring hunters does not apply).
- Bloodline experience points sacrificed do not reduce account progress
Rewards
You can get the following rewards:
- Exclusive Legendary Hunter
- Legendary items & unlocks for hunters and items (one hunter or one weapon, or the complete unlock)
- Equipment items
- Experience points
- Upgrade points (for all hunters in the roster)
- Hunter slots
- Hunt Dollars
- Blood Bonds
Performance improvements
The development team has been working on a number of issues over the past few weeks, which have also been addressed with Update 1.7.2.
General performance improvements
- Potential fixes for geometry rendering issues
- Texture loading issues on consoles
New weapon variants
Scottfield Spitfire
A new variant of the Scottfield revolver with an additional mount on the trigger.
- Will be unlocked after Custom Ammo
- higher rate of fire
- increased recoil and dispersion
- Cost: 108 Hunt Dollar
Scottfield Precision
Another variant of the revolver with a rifle stock.
- Improved accuracy
- Higher rate of fire
- Medium slot
- Cost: 85 Hunt Dollar
Scottfield Swift
The third variant of the Scottfield revolver that reloads extremely quickly.
- Has a “speed loader”
- Reloads 6 rounds at a time.
- Unused bullets are dropped
- Cost: 95 Hunt dollars
Berthier Deadeye
A sniper variant of the Berthier that came into play in patch 1.7.0.
- Comes with a sniper sight
- Works with the skills for the sniper sight
- Cost: 388 Hunt Dollars
Full metal jacket bullets for Winfield variants
All Winfield variants with compact ammo get the ability to unlock and use the full metal jacket bullets.
- Improved penetration
- Improved effective range
- Reduced projectile velocity
- Cost: 35 Hunt Dollars
Balancing changes
Explosive items and effects
- All explosive effects no longer have damage reduction on teammates or the player themselves.
- Affects:
- All dynamite sticks and bundles
- Explosive ammo
- Red barrels
- Bomb lance explosive projectile
- Affects:
- Rapid fire
- Double carried weapons
- Recoil has been significantly increased
- No more accuracy bonus while crouching
- Double carried weapons
- Fan / Leverage
- No accuracy bonus in crouch anymore
Bow
- Increased damage for fast, short drawn shots
- Increased damage against grunts and hellhounds
- Higher chance for knockout with one hit
Dragonfire ammo
- Increased damage
- Higher ranges for a one hit kill
- Long and medium pipes – 5-6 meters
- Short tubes – 3-4 meters
Explosive crossbow
- Aim Pung on a hit from crossbow explosive rounds has been significantly reduced.
- Ammunition reduced from 1/6 to 1/4.
- Increased dispersion when firing from the hip.
- According to the developers, these changes were made primarily for console players. However, why they are applied to the PC version as well is questionable.
Other changes
- Poison tripwire trap
- Poison cloud now lasts for 30 seconds
- Now immediately causes a strong poisoning
- Alarm tripwire trap
- Trap now causes fire damage, such as fire ammunition
- Can no longer be triggered in water
- Decoy (Decoy)
- The impact of the item causes a sound similar to that of a player
- The sound adapts to the surface on which the decoy hits
- Using the items is now a bit quieter
- Horses
- Adjustment of the sound volume (for the player and other players)
- The horse takes longer to calm down and become quiet again
- Will now be knocked out by a hit from the throwing axe (no matter where)
- Getting items back from the horse should now work more reliably
- Doors & Windows
- Fix for an exploit where doors and windows were not rendered correctly
New legendary items
- Flare gun “Death’s Beacon” – 400 Blood Bonds
- Romero 77 Talon “Maelstrom” – 700 Blood Bonds
- Winfield Musket Bayonet “Patre” – 800 Blood Bonds
- Bornheim Match “Mockingbird” – 800 Blood Bonds
Release date for 1.7.2
The update will be released directly to the Hunt: Showdown live servers on January 27, 2022.
There will be no test server phase.
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