DayZ – Everything in the new stable update 1.22

DayZ - Stable Update 1.22
(Image Source: Bohemia Interactive)

The next update for DayZ is available on the stable servers and has a large list of changes and fixes but also some new features.

Short summary of Update 1.22

Stable Update 1.22 introduces a whole new set of smaller bags into the game and makes the larger “endgame” bags much rarer.
The goal here is a smoother transition between stages and more variety.

In addition, melee combat has been reworked. For example, the effectiveness and impact of a weapon differs depending on whether it is a real weapon (e.g. sword) or an improvised weapon (e.g. sickle), which is actually originally a tool.
The clothing or armor worn by the person hit by a melee attack now also affects the bleeding chance and general effect of an attack.

For all PC players, there are also improvements to the server browser, a direct overview of the current player numbers and the compatibility of your game files will be queried directly at the beginning of the connection attempt with the server, not sometimes after you have sat in the queue for a long time.

Last but not least, update 1.22 prepares the game for the upcoming Halloween event in DayZ, which is expected to be a bit bigger this year.

DayZ Stable Update 1.22 – Patchnotes

Added

  • Sling Bag
  • Army Pouch
  • Canvas Bag
  • Leather Duffel Bag
  • Hip Pack
  • Craftable Drysack Bag
  • New animation and sound for activating the heat pack
  • White variant of the fingerless wool gloves
  • DLC section in the main menu

Fixed

  • Fixed a server crash related to vehicle deletion
  • Car horns were not played when started outside of other players’ network bubble
  • Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
  • Fixed an exploit to stand up from prone faster
  • Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
  • Throwing an item into water would incorrectly play the sound at the bed of the water
  • The character was unable to enter some building entrances that were slightly above ground level
  • Players dying under water would not float up to the surface
  • Fixed a case of door animation desynchronization related to navmesh updates
  • The character name in the server browser was not displayed correctly in all cases
  • Fixed an exploit related to poison gas zone triggers
  • When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
  • Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
  • AI were unable to enter the Livonia bunker
  • AI would not register open doors of the service hangar
  • It was not possible to detach the battery from a head torch looted from infected
  • Flares shot from the flare gun would produce a continuous sound when stuck in objects
  • The clerk infected looked too dark
  • Road flares would continue to burn for up to a minute even after reaching ruined state
  • Some weapon attachments were not registering hit impacts
  • Mining rocks with smaller tools did not play sounds
  • Destroyed fuel pumps would still yield gasoline
  • Washing hands with a water bottle did not have sounds
  • Certain can opening actions did not have sounds
  • Interrupting the washing hands action could result in a character glitch
  • Fixed several exploits to look through walls
  • Several clothing items were missing their hitboxes
  • Camera was glitching when attempting to switch to prone in deep water
  • Bolts could get stuck in water
  • Crossbow bolts did not reflect their damage states correctly
  • It was not possible to shave while wearing the carnival mask
  • After removing a burlap sack from a player’s head, their hair could clip with their head gear
  • The red dot of the RVN Optic was not aligned with the center of the screen
  • If a dead body was skinned and quartered, bolts stuck in it would disappear
  • Attempting to treat another player’s wounds could result in false prompts to bandage yourself
  • Fixed several instances of items being held badly by the player
  • Fixed several instances of clothing items clipping
  • Fixed several building issues and exploits
  • Item widget would stay on the screen for the duration of hold actions
  • While driving, the user would constantly get the item widget of the car prompted
  • Medieval helmets had inconsistent impact sounds when thrown
  • The crossbow did not have sounds when used in prone
  • The crossbow did not have sounds when dry shooting indoors
  • The reload sound of the crossbow was more quiet while moving
  • The thirst indication sound could overlap with the fever sound
  • The thirst sound was not being played while wearing a gas mask or helmet
  • Prison doors played the wrong sounds
  • Audio of certain doors was desynchronized
  • The respawn timer was skipped as soon as the game was loaded
  • The reticle of the ATOG 6×48 optic was blurry on low graphics settings
  • Widgets connected to dead bodies were not static on the screen
  • An unconscious player could temporarily go into falling state and see their surroundings
  • Jumping while applying a gag bugs the rag
  • It was possible to access the inventory while blindfolded after waking up from unconsciousness
  • Deployed fence kits could block ladder exits
  • The audio effect of the flash grenade would persist after respawn if the player was killed during it
  • Certain car wreck doors wouldn’t open in all cases
  • Despawned fireplaces could still cause damage to players at their position
  • It was possible to collapse the hand slot container in the inventory
  • Fixed an exploit that allowed auto-rolling
  • Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
  • It was possible to warm up pills and split them
  • It was possible to bypass travel/server hop spawns by logging off on a ladder
  • The player could cancel the stagger animation from a heavy hit by jumping
  • The cursor could get stuck on the screen in certain cases
  • It was possible to throw two-handed weapons through walls if standing too close to them
  • Some ambient sounds were missing in the amusement parks
  • When joining the game without a microphone plugged in, it was not possible hear other players’ voice chat
  • When joining the game without a microphone plugged in, proximity chat messages were not received
  • Changing voice level would not function as intended if no microphone was enabled/connected
  • It was not possible to arm improvised explosives on the first attempt

Changed

  • Balanced gear armor values against melee weapons
  • Balanced damage caused by melee weapons and infected
  • Blunt melee weapons now inflict significantly more shock damage than health damage
  • Sharp melee weapons now inflict significantly more health damage than shock damage
  • The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
  • Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
  • Chance of suffering bleeding is now based on weapons and armor
  • PBO data is now verified before entering the login queue (PC)
  • Added collisions for the player with dead bodies large animals
  • Reduced the weight of gas canisters
  • Improved the fire geometry for several firearms
  • Improved the fire geometry of several weapon attachments
  • Improved sounds of explosives
  • Reduced the damage taken by belts from torso hits by 20 percent
  • Reduced surface noise when driving over specific surfaces
  • Item widgets are no longer visible when blinded by a flash grenade or burlap sack
  • Updated the game credits
  • The in-game server browser now displays exact player numbers
  • Removed the column for slots in the server browser
  • Made the reception space in hospitals accessible
  • Infected can spawn with head torches again

Central Economy

  • Added: Missing armbands for new flag variants
  • Fixed: Fixed misaligned spawnpoints for various buildings
  • Changed: Reduced the amount of backpacks spawning on infected
  • Changed: Reduced amount of backpacks spawning in the world
  • Changed: Rebalanced spawning locations of backpacks
  • Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
  • Changed: Gasoline Canisters no longer spawn with full gasoline
  • Changed: Gas Canisters no longer spawn with full gas
  • Changed: Power generator no longer spawns with full fuel

Chernarus

  • Added: Winning billboards of the BillboardZ competition
  • Added: Travel agency billboards

Livonia

  • Fixed: A police event close to Brena was misplaced
SOURCEDayZ.com
Chris is a survival & sandbox game fanatic and has been "infected" since the first hours of the DayZ mod and Minecraft. He is also the founder of the site and takes care of a lot of different news about the genre. He is also responsible for the administration of the site and takes care of everything that happens in the background.

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