A new update for Escape from Tarkov, but this time there is neither all the announced content, nor a wipe to update 0.13.1.0, which many suspected.
We have the summary and the patch notes for you!
Contents
No Unity update, less desync and better hit registration
According to the published roadmap from developer Battlestate Games, the next update should be the switch to Unity 2021, but the engine upgrade is not included in the recent one.
A new, adjusted roadmap is expected to be released soon – and currently, the Unity upgrade is expected sometime later this year.
Nevertheless, update 0.13.1.0 should bring some significant improvements. Among other things, work has been done on Escape from Tarkov’s netcode, a point of criticism the game has been struggling with for a long time.
Among other things, the display of the player characters should be improved and an improved accuracy in the synchronization of server and client should ensure that there are fewer desynchronization problems.
This is also accompanied by an improvement of the hit registration, which was also repeatedly criticized by many players.
Further optimizations ensure that up to 60 entities (players and bots) can now be active on the Streets of Tarkov map at the same time without any loss of performance.
The sound has also been tweaked so that, for example, the headphones have a stronger effect on the soundscape again – especially indoors – and the weapon sounds should now sound better and more voluminous.
In terms of balancing, damage to “black” limbs (after a body part runs out of health) has been reduced by 30%.
However, while some have suspected this to be the end of the “leg meta”, initial tests show that the end result is not much different, and this change has much less of an impact in the game itself than it does on paper.
Completing the latest Escape from Tarkov update are a number of fixes for various rendering, menu bug, performance and gameplay issues.
Escape from Tarkov – Update 0.13.1.0 Patchnotes
Changes
- Increased the number of network entities in the raid on Streets of Tarkov. In the future, changes are possible on other locations as well
- Improved the hit registration accuracy
- Increased the accuracy of positioning (position matching) of players on the server and the client
- Reduced the chance of desync with the server
- Network traffic optimization
- Memory consumption optimization
- Major update to Oculus Spatializer – fixed positioning issues that could occur with a large number of audio sources playing at the same time.
- Weapon sound adjustments – now the sounds of gunshots sound more volumetric, but with sound positioning retained. Fixed sharp jumps from mono to stereo.
- Adjusted the interior reverb sounds when the character is wearing active headsets.
Balancing
- Reduced damage to blacked-out limbs by 30%
- Slightly increased blunt damage
- Reworked the bot spawn system in practice mode. Now the number of bots is more accurate in relation to the selected settings.
Fixes
- Fixed the incorrect functioning of culling in some places on Streets of Tarkov
- Fixed practice mode settings getting reset when reopening the settings window
- Fixed bots not spawning in practice mode if the raid settings menu was not opened prior to starting the raid
- Fixed the display signature of thermal sights showing through the weapon
- Fixed the incorrect distance at which weapon flashlights stop being visible
- Fixed the visual artifacts when changing the field of view while in raid
- Fixed and optimized the rendering of glass and transparent objects on Streets of Tarkov
- Fixed the cause of stutters in some specific areas on locations, which could occur during the calculations of sound occlusion
- Fixed a bug where opened doors could muffle sounds, or vice versa – be fully hear-through and have no effect on sound in a closed state
- Player Scavs with high reputation no longer lose Fence reputation if they kill the Rogue bosses
- Fixed a rare bug where bosses or their guards would freeze after throwing a grenade
- Road decals are no longer superimposed on dropped items, equipment, and weapons.
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